GKnight
Welcome To GKnight Forums


Please login or register to view more content.

UDK Ver of UKWXP

View previous topic View next topic Go down

UDK Ver of UKWXP

Post by Rejero on Sat Nov 01, 2014 12:31 am

As the title says. I'm wondering if anyone is interested in creating a Unreal Development Kit (UDK) version of Ultimate Knight WindomXP? Basically, this will allow us to improve/fix on a lot of many different stuff that can be added on in UKWXP. Some examples are stated below:

- Interactive Maps (maps that fires at you, have pitfalls/traps, land mines, maps that transits from a place to another[eg. Space colonies that breaks during battles will subject the players to space and vacuum])
- Missions/Storylines (These can be custom modded)
- Online connection issues
- Customisable parts (Allows you to mix-match any parts you like from any mechs together)
- A proper Blitz Tactics Mode (Where you would require real tactics in order to defeat the battleships/fleets)
- A proper space anti-gravity map
- Pilots actually affect how you control the mechs, and whether reaction time/control/and stuff

Not expecting everything to be possible but these are just some suggestions.

Of course, modding will remain and it is still moddable, but there will be extra scripting commands and so on. So what do you guys think? We can also work with other forums such as AmechA to start on this, considering that they have many programmers over there
avatar
Rejero
Cadet Basic
Cadet Basic

Posts : 154
Honor : 20
Date of Admittance : 2014-01-19
Age : 22
Affilations : Zeroth Alignment

View user profile

Back to top Go down

Re: UDK Ver of UKWXP

Post by Endymion on Sun Nov 02, 2014 2:06 pm

The online issues only affects on 64 bit systems, On XP it works perfectly with perfect sync. We never had any desync or other problems. However they used Win7 mostly. I think, the server itself is not really compatible with modern systems.

The pilots are just sources for the built in "projector". The engine can not do anything others than opening it. Sadly it is impossible with this engine. Everyone noted they want something like you said: pilots affects on play.

The others are possible, but we need the game's and the engine's source files. I don't know if they give it out. Stunned

_________________
avatar
Endymion
Moderator
Moderator

Posts : 1346
Honor : 125
Date of Admittance : 2014-07-19
Age : 28
Affilations : Silver Millennium

View user profile

Back to top Go down

Re: UDK Ver of UKWXP

Post by Rejero on Thu Nov 06, 2014 10:05 am

I do not believe that the pilot sources won't work. UDK is a very versatile engine, it is not rigid like for UKWXP.

The online issues affects every other terminals. I've personally used Win XP, Vista, 7, 8, 8.1 before. Sync issues were not a problem, on both 32 and 64 bits only when they are exactly the same. The online issues I was referring to would be the high ping rate. I am hoping that there will be a way to decrease that latency.

But of course, the game and engine's source files will never be given out sadly. I am talking about programming something similar
avatar
Rejero
Cadet Basic
Cadet Basic

Posts : 154
Honor : 20
Date of Admittance : 2014-01-19
Age : 22
Affilations : Zeroth Alignment

View user profile

Back to top Go down

Re: UDK Ver of UKWXP

Post by Endymion on Thu Nov 06, 2014 2:54 pm

Not impossible, however it must remove every custom content. The Unreal work only, if the cliens has the same material like the host (it can be downloaded through the server). But you can use your custom things on a server which not has exectly the same (except the music).

But the main problem is the requirement. If the players has no modern high-spec PCs, they can't play. For example, my PC can not run the UE3.

_________________
avatar
Endymion
Moderator
Moderator

Posts : 1346
Honor : 125
Date of Admittance : 2014-07-19
Age : 28
Affilations : Silver Millennium

View user profile

Back to top Go down

Re: UDK Ver of UKWXP

Post by Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum