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Mega Man 8-bit Deathmatch

Post by Endymion on Wed Jun 10, 2015 5:44 pm



If I want to be simple, this game is an arena FPS with Mega Man characters, using Robot Master weapons instead of guns.

The Mega Man 8-bit Deathmatch is a cool little fan made game based on the Mega Man universe. It is utilizing the Doom 2's engine and the Zandronum application. Rather low spec game, but still higher as the emulated version of the Doom 2. As the title says it uses 8-bit textures for representing the original feel. The gameplay is the simple one just like in Unreal Tournament, or Quake Arena: beat your opponent, while pick up better weapons. The game features all of the Robot Masters' copy weapons till Mega Man & Bass (the latest "old" game). The stages not have all of the weapons, but only a selection, however the different stages has different selection of weapons. For player skin, all of the characters are available, but they have the very same attributes. There is a fun singleplayer champaign with mid-bosses and bosses from the game, but with unique story. Of course the game's main goal is the multiplayer.

There is also something I want to mention. The game can be played with an user created mod, called Justified Classes. This changes the gameplay toward a more unique arena shooter. Now there are no weapons anymore, but the characters acting as classes. All of them become unique with different attacks and attributes. All of them will be similar to the NES Mega Man's boss with the same name. With this mod, the game is just superb fun. Very Happy

Official site: Cutstuff MM8BDM page

Here is a video about the Justified Classes mod uploaded by me:

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Re: Mega Man 8-bit Deathmatch

Post by Sodium on Mon Apr 04, 2016 10:31 am

We should play this together, would be cool.
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Re: Mega Man 8-bit Deathmatch

Post by Endymion on Mon Apr 04, 2016 3:40 pm

We can if you're interested. The class based mode is cool. Very Happy

But I must say it is nowhere as good as the Dysnomia ExBurst but very fun. The two plays very similar. Twisted

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Re: Mega Man 8-bit Deathmatch

Post by Exzaith on Sat Apr 09, 2016 7:39 pm

is 3d or 2d?

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Re: Mega Man 8-bit Deathmatch

Post by Endymion on Sun Apr 10, 2016 7:05 am

Full 3D, like the Windom XP. However they used low poly models for objects and 8 bit textures to keep the feeling of a NES game.

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Re: Mega Man 8-bit Deathmatch

Post by Exzaith on Mon Apr 11, 2016 3:03 pm

ohh I see that sounds good I really think that could be 2d
btw do u know something about the "mugen" game is 2d fights but is possible make mods I think

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Re: Mega Man 8-bit Deathmatch

Post by Endymion on Mon Apr 11, 2016 4:35 pm

It is. I used to make characters for it. My big project was the extreme Justice AI, it can combo out our souls. XD

Also I made a Sailor Moon game with that a long ago, but I not finished it.

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Re: Mega Man 8-bit Deathmatch

Post by Exzaith on Tue Apr 12, 2016 2:23 pm

that sounds interesting so I think that this type of "mugen" games is more easy to make mods or own characters I want learn more about it

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Re: Mega Man 8-bit Deathmatch

Post by Endymion on Tue Apr 12, 2016 8:11 pm

The MUGEN is an engine for fighting games. You must build up, because the base game only has one character with one stage. XD

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Re: Mega Man 8-bit Deathmatch

Post by Exzaith on Fri Apr 15, 2016 8:24 pm

do u could post it? I am curiuos about it

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Re: Mega Man 8-bit Deathmatch

Post by Endymion on Sat Apr 16, 2016 7:44 am

It was long ago, I not have it anymore. The last time I used the MUGEN was when it was not even in version 1.0.

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Re: Mega Man 8-bit Deathmatch

Post by Exzaith on Mon Apr 18, 2016 6:05 pm

umm I see mugen games could be funny for a type of portable game I remember that I played the naruto mugens games in high school XD

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Re: Mega Man 8-bit Deathmatch

Post by Endymion on Mon Apr 18, 2016 7:19 pm

The same goes for me, with the exception I played with the Dragonball MUGEN games.

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Re: Mega Man 8-bit Deathmatch

Post by Exzaith on Fri Apr 22, 2016 6:35 pm

ohh the dragon ball versions is really cool have many transformations I remember

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Re: Mega Man 8-bit Deathmatch

Post by Endymion on Fri Apr 22, 2016 7:17 pm

I just remember that, some of the opponents does nothing but punch tha air... while others are godlike with long combos. I always added some characters just for fun.

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Re: Mega Man 8-bit Deathmatch

Post by Exzaith on Mon Apr 25, 2016 6:28 pm

yeah is somthing very simple and funny mmm is like the minigame of gknight

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Re: Mega Man 8-bit Deathmatch

Post by Endymion on Mon Apr 25, 2016 6:45 pm

The simple is good, but a good game requires some variety in its gameplay. I think in terms of variety even the Windom XP is lose to most other games. The units maybe different but the gameplay is the same: you dash around to evade the shots then attack back through the opening in the enemy's strategy. But this isn't bothers me.

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Re: Mega Man 8-bit Deathmatch

Post by Exzaith on Wed Apr 27, 2016 12:17 am

mm is true I think that are very hard find a good game with many content and easy modding

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Re: Mega Man 8-bit Deathmatch

Post by Endymion on Wed Apr 27, 2016 8:59 am

The opensource engines are the most common when it comes to modding. The Unreal Engine's every version was always the favorite for the game makers, and since most of the popular games run on this engine it also let you mod it with unlimited freedom.

If you want something with less system requirement then here is the Cube Engine. I don't know what it can do but the Red Eclipse run on this engine. That game looks and plays better than UT2004.

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Re: Mega Man 8-bit Deathmatch

Post by Exzaith on Fri Apr 29, 2016 8:53 pm

do u know many opensource games? maybe could be a good idea make a topic just for it

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Re: Mega Man 8-bit Deathmatch

Post by Endymion on Sat Apr 30, 2016 8:24 am

There is the Red Eclipse, the World of Padman (which is a stand alone opensource mod for Quake), Smokin' Guns (Quake again) and this is all I have played. I don't know if the Mechwarrior 4: Mercanaries is opensource, but it is free too.

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Re: Mega Man 8-bit Deathmatch

Post by Exzaith on Sun May 01, 2016 9:05 pm

mmmm maybe could be a good idea try to see more this games for mods or something similar like opensourse games of robots

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Re: Mega Man 8-bit Deathmatch

Post by Endymion on Mon May 02, 2016 7:24 am

The Mechwarrior 4 is mecha based, but it is more like a simulator than the Gundam games. You have full control over a large mech, and you must use many different buttons to operate it. It is a good game, I played a lot on this but never tried its multiplayer.

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Re: Mega Man 8-bit Deathmatch

Post by Exzaith on Wed May 04, 2016 12:12 am

umm like a simulator? is possible fly and use funnels?

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Re: Mega Man 8-bit Deathmatch

Post by Endymion on Wed May 04, 2016 7:30 am

It is based on the Battle Tech, there is no mechs that can fly or use funnel. It is a real robot game, not fantasy like the Gundam. But it is very fun to play. Smile

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Re: Mega Man 8-bit Deathmatch

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