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SV Mecha Skeleton and Animation editor talk

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SV Mecha Skeleton and Animation editor talk

Post by InfinitasImpetum on Thu Jan 21, 2016 5:15 pm

thought i create a thread for this than take up the screenshots thread with it.

getting animation editing going is somewhat rough. one being the amount of freezing i get from unity in testing the code.

i have a frame showing though.





since forumotion decided to put adfly behind every DL link, i decided not too release any of my tools here or at any other forum using their system.

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Re: SV Mecha Skeleton and Animation editor talk

Post by Endymion on Thu Jan 21, 2016 6:01 pm

The Unity isn't the most optimized development tool, but work good with the finished project. It was great idea to put this in its own topic. Here you can organize the feedbacks.

I really hate the adfly too alongside with all of the "earn money for others" sites. You can always put the link as a plain text here. The others need to copy-paste it but this bypass the adfly.

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Re: SV Mecha Skeleton and Animation editor talk

Post by InfinitasImpetum on Thu Jan 21, 2016 6:07 pm



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Re: SV Mecha Skeleton and Animation editor talk

Post by Endymion on Fri Jan 22, 2016 11:05 am

This looks extremely good.

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Re: SV Mecha Skeleton and Animation editor talk

Post by InfinitasImpetum on Sat Jan 23, 2016 3:12 pm

i had create a simple animation system in unity so i can enable editing of the frames. also for easier time editing and passing values

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Re: SV Mecha Skeleton and Animation editor talk

Post by Endymion on Sat Jan 23, 2016 7:46 pm

I see. Since it shouldn't know more than a GIF it can be done frame by frame. If I know right (and I not really know anything about 3D Surprised ) it just need to re-position the model's parts by correcting the coordinates according to the game's file.However it sounds like the animation will be slower in the program than in the game. I really must learn more about the 3D things.

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Re: SV Mecha Skeleton and Animation editor talk

Post by InfinitasImpetum on Sat Jan 23, 2016 10:05 pm

武蔵 象二郎 wrote:I see. Since it shouldn't know more than a GIF it can be done frame by frame. If I know right (and I not really know anything about 3D Surprised ) it just need to re-position the model's parts by correcting the coordinates according to the game's file.However it sounds like the animation will be slower in the program than in the game. I really must learn more about the 3D things.

actually i determine the frame in between too by method of interpolating.





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Re: SV Mecha Skeleton and Animation editor talk

Post by InfinitasImpetum on Sun Jan 24, 2016 12:15 pm


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Re: SV Mecha Skeleton and Animation editor talk

Post by Exzaith on Sun Jan 24, 2016 10:28 pm

It looks incredibly cool!!
then all animations are reliable for future adaptations Groovy Groovy Groovy Groovy Groovy Groovy Groovy Groovy Groovy Groovy

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Re: SV Mecha Skeleton and Animation editor talk

Post by Endymion on Mon Jan 25, 2016 10:02 am

It is an extremely mad idea, but should be used for making CGI movie from the game. 究極騎士「ウィンダムXP」, or for non Japanese: Kyuukyoku Kishi WINDOM XP Laughing

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Re: SV Mecha Skeleton and Animation editor talk

Post by InfinitasImpetum on Mon Jan 25, 2016 6:44 pm

add frame and save function is needed to be coded then i will release a build publicly for feedback. then i will improve things from there.



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Re: SV Mecha Skeleton and Animation editor talk

Post by Endymion on Mon Jan 25, 2016 8:37 pm

That is a good idea. The feedbacks help to improve anything and everything. This tool is impressive even just now, with more added option it should be just better.

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Re: SV Mecha Skeleton and Animation editor talk

Post by InfinitasImpetum on Tue Jan 26, 2016 9:07 pm

武蔵 象二郎 wrote:That is a good idea. The feedbacks help to improve anything and everything. This tool is impressive even just now, with more added option it should be just better.

honestly, the feedback might not be needed much. after release i plan to add some stuff to make things easier.

adding frames is now possible. save function is next and then a useable release. after another update will come to make things easier for editing.

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Re: SV Mecha Skeleton and Animation editor talk

Post by Endymion on Wed Jan 27, 2016 8:16 am

Sounds good. And since we talked about videos in an another topic it would be good to make some video showcase from the tool.

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Re: SV Mecha Skeleton and Animation editor talk

Post by Exzaith on Fri Feb 12, 2016 10:42 pm

is possible to make backups?

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Re: SV Mecha Skeleton and Animation editor talk

Post by Endymion on Sat Feb 13, 2016 9:19 am

It is always possible to save in the current state and then copy to an another folder. It is some kind of backup but not that accurate as when the program make it.

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Re: SV Mecha Skeleton and Animation editor talk

Post by Exzaith on Sat Feb 13, 2016 10:22 pm

yeah this is a aspect very important It is very common... mistakes in the creation of a mod and a recent backup is always useful Very Happy

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Re: SV Mecha Skeleton and Animation editor talk

Post by Endymion on Sun Feb 14, 2016 8:45 am

Yeah, it is a must have function and even the freeware GIMP has lossless backup option if you must hurry somewhere during the painting. XD

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Re: SV Mecha Skeleton and Animation editor talk

Post by Exzaith on Mon Feb 15, 2016 7:27 pm

oh yeah gimp is from linux and on linux is very common see this type of backups-save

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Re: SV Mecha Skeleton and Animation editor talk

Post by Endymion on Mon Feb 15, 2016 8:55 pm

This is strange. The Linux is the more stabile system compared to the Windows. The Linux has no dataloss, does not fragment the HDD, and more optimized since it never freeze.

The Windows should learn something from them. Twisted

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Re: SV Mecha Skeleton and Animation editor talk

Post by Exzaith on Wed Feb 17, 2016 7:07 pm

Linux was always better but you must learn to use it to perfection
well many people need a interface graphic for use a program on linux you can use a program only with commands

I saw something about microsoft want use more linux on future proyects I am not sure

now I am happy with debian

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Re: SV Mecha Skeleton and Animation editor talk

Post by Endymion on Wed Feb 17, 2016 8:25 pm

Yes, the Linux must be controlled through the terminal. I not really can do it, but it isn't that much different from the Windows command line. If the Microsoft learn something from the Linux then finally they can make a working Win10. XD

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Re: SV Mecha Skeleton and Animation editor talk

Post by Exzaith on Fri Feb 19, 2016 5:07 pm

I can tould u that is moree easy but ofcourse u have to be careful... is more fast a easy that install a program with a interface graphic or update the sistem only with 1 command simple so is crazy xd

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Re: SV Mecha Skeleton and Animation editor talk

Post by Endymion on Fri Feb 19, 2016 5:53 pm

And there is no safety option. You can change the whole Linux system in a way it can't work anymore. The operation system will not say anything about what you intend to do, or block your changes since it will make damage on the system. You have full control over the Linux. It is hard because you can't make mistakes because that could ruin the whole Linux. XD

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Re: SV Mecha Skeleton and Animation editor talk

Post by Exzaith on Wed Feb 24, 2016 12:06 pm

mm is just practice I think
in some cases if the system fails for any error it is easier to recover and repair the system manually compared to windows where you must install the entire system because the recovery mode fail(very common)

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