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Guide for the units

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Guide for the units

Post by Endymion on Mon Apr 11, 2016 5:03 pm

Finally I finished it! Hyperactive

Maybe changes if I found out something new, but now here is it:

This guide is about the original Windom XP mechs. It contains the stats of every mechs, as well informations how the attack works or what it can do. I tried to use the most exact values. There are also some "character" data about the units that was used back then when we played on the official servers. These are just merely fictional size and type datas. Everything under the unit's size however are exact informations that was ripped out from the files. Also maybe there are misspellings.

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Note: The .txt version of the mechs' stats also was updated with the more exact values.

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Re: Guide for the units

Post by Exzaith on Tue Apr 12, 2016 2:25 pm

nice job!! could u make a version for sv too?

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Re: Guide for the units

Post by Endymion on Tue Apr 12, 2016 8:21 pm

Thank you! Very Happy

The game is in development, everything will change till the initial release, and maybe even afterwards. It would be wise to wait what happen. And I can't play on Windom SV on this computer, only works on my wife's.

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Re: Guide for the units

Post by Exzaith on Fri Apr 15, 2016 8:27 pm

mmm that is true do u know something new about sv? I want see new updates

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Re: Guide for the units

Post by Endymion on Sat Apr 16, 2016 7:52 am

I don't know if this is new, but someone said he talked with Kamada. The new version of SV was not made by him. But no one said anything about who is the new developer.

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Re: Guide for the units

Post by PureEvil on Sun Apr 17, 2016 6:28 am

it can be good reference for my next mod to add more balanced gameplay. thank you for making this

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Re: Guide for the units

Post by Endymion on Sun Apr 17, 2016 8:08 am

You're welcome.

If you say so it would be cool to include a readme with the mods that show the units stats. Since you made the mod it can be more accurate than this guide.

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Re: Guide for the units

Post by Exzaith on Fri Apr 22, 2016 6:45 pm

yeah the balance is very important no many people see it

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Re: Guide for the units

Post by Endymion on Fri Apr 22, 2016 7:38 pm

Yeah, the balance is very important for a competitive game, or the multiplayer games as whole. Of course it is harder to keep the balance when the characters are unique to each other... but it is just boring if everything is the same. The Windom XP more balanced toward team-based gameplay than 1on1.

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