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UKWXP Screenshots

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Re: UKWXP Screenshots

Post by Rejero on Fri Sep 05, 2014 9:58 pm

Are those... hollows?Confused!!
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Re: UKWXP Screenshots

Post by Endymion on Sat Sep 06, 2014 7:53 am

Lol, Angels from the Evangelion? Stunned

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Re: UKWXP Screenshots

Post by Exzaith on Sun Sep 07, 2014 12:47 pm

yep yep!

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Re: UKWXP Screenshots

Post by Zed Kazuma on Mon Sep 08, 2014 4:18 am

Back to Black Freedom.
Editing boostdash movement, burner position, & sub 3 camera angle


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Re: UKWXP Screenshots

Post by Endymion on Mon Sep 08, 2014 9:18 am

Nice. I also like your HUD too. Very nice! :D

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Re: UKWXP Screenshots

Post by Mr.Montag on Mon Sep 08, 2014 9:51 pm

Thanks to My Friend for a Converting Work,...
Now Finishing Project,....
"EXTREME GUNDAM LEOS TYPE : XENON PHASE"



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Re: UKWXP Screenshots

Post by Exzaith on Tue Sep 09, 2014 3:05 am

@ZED KAZUMA epic black freedom!! I want see this camera with the attack

@LICHT every time your mods improve more good job!

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Re: UKWXP Screenshots

Post by Zed Kazuma on Tue Sep 09, 2014 5:03 am

OK. I will record it when I have free time
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Re: UKWXP Screenshots

Post by Endymion on Tue Sep 09, 2014 8:02 am

I will watch it if you upload.


Last edited by JUSTICE on Wed Sep 10, 2014 7:55 am; edited 1 time in total

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Re: UKWXP Screenshots

Post by game456 on Wed Sep 10, 2014 1:50 am

[quote="Exzaith"]thankyou mmm I can make one now I finished the last changes
[img]http://i39.servimg.com/u/f39/18/70/77/16/shot0057.jpg[/img][img]http://i39.servimg.com/u/f39/18/70/77/16/shot0058.jpg[/img][img]http://i39.servimg.com/u/f39/18/70/77/16/shot0059.jpg[/img]
well... I just apply a metallic color like the last detail
I don't have idea but all people love the metallic colors
[color=#FF0000]This is a completely new model[/color] no a waste of mix and match freedom-strike freedom
has a particularly stylish young compared with previous work
[img]http://i39.servimg.com/u/f39/18/70/77/16/1110.jpg[/img]
[img]http://i39.servimg.com/u/f39/18/70/77/16/2210.jpg[/img]
I hope that this model will be more lightweight and flexible for adjustments with other scripts
of course after getting my permission[/quote]
:D too much decal. I like that

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Re: UKWXP Screenshots

Post by Endymion on Wed Sep 10, 2014 7:54 am

I not really produced anything during the last days. Now I just uploaded some new screenshots about the jet mode of the Windom 2000 SP-1. Smile

The homming laser:


And the high-speed laser:

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Re: UKWXP Screenshots

Post by Exzaith on Thu Sep 11, 2014 3:51 am

hey justice you don't use mods of textures?

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Re: UKWXP Screenshots

Post by Endymion on Thu Sep 11, 2014 7:45 am

No. I use no mods (except musics). We play on multiplayer very often, and most of the mods generate lags. This is because these are using the ver.2.004 script, and that one has a critical error within the programcode.

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Re: UKWXP Screenshots

Post by Exzaith on Fri Sep 12, 2014 3:48 pm

seriously?sometimes I had this type of problem in other games but I had no idea that also ukwxp had this problem technically increases the consumption of internet

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Re: UKWXP Screenshots

Post by Endymion on Fri Sep 12, 2014 5:18 pm

Not exactly like this.

Referring to the development board, the problem is the delay handling and frameskiping process itself. I don't remember what they write, and how did they fixed it. I just mentioned this, because a part of the problem was because the robots' script.

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Re: UKWXP Screenshots

Post by Exzaith on Sat Sep 13, 2014 12:44 am

humm I see

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Re: UKWXP Screenshots

Post by Mr.Montag on Wed Sep 17, 2014 10:35 pm

Still Doing Customize For GBFL MOD !!
now,..."Extreme Gundam Crimson-Type"

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Re: UKWXP Screenshots

Post by Exzaith on Thu Sep 18, 2014 8:55 pm

that glow is special right?

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Re: UKWXP Screenshots

Post by Mr.Montag on Thu Sep 18, 2014 9:59 pm

Yeah,....Maybe Like That !
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edited

Post by cr0zzmeheart on Sat Sep 20, 2014 11:41 am

transfered//:)


Last edited by cr0zzmeheart on Sun Sep 21, 2014 5:04 am; edited 2 times in total (Reason for editing : added image...)
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Re: UKWXP Screenshots

Post by InfinitasImpetum on Sat Sep 20, 2014 9:00 pm

@crozzmeheart
hod data for positioning is in a transform matrix 4x4.  just convert the stuff into vector and (euler angles or quaternion) for easy adjusting of position, scale and rotation. then convert back when ready to add your adjustment.


for admins and mods that don't know there is a thread split function. if you need the post before and this one separated into new thread.
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Re: UKWXP Screenshots

Post by Himiko on Sat Sep 20, 2014 9:08 pm

Shinn Asuka: The Angel of Death


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Re: UKWXP Screenshots

Post by Casval on Sat Sep 20, 2014 9:08 pm

Very good words of wisdom and HI CROZZME!
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Re: UKWXP Screenshots

Post by cr0zzmeheart on Sat Sep 20, 2014 9:37 pm

InfinitasImpetum wrote:@crozzmeheart
hod data for positioning is in a transform matrix 4x4.  just convert the stuff into vector and (euler angles or quaternion) for easy adjusting of position, scale and rotation. then convert back when ready to add your adjustment.


for admins and mods that don't know there is a thread split function. if you need the post before and this one separated into new thread.

i just have to make it more understandable , most of modders or newbies dont relate much to such terms..i my self here has a medical field related.. though im fod of computers and games,but im not sure for other..anyway i'll try transfering it to here http://gknight.forumotion.com/t64-hod-rotation-guide
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Re: UKWXP Screenshots

Post by Casval on Sat Sep 20, 2014 9:48 pm

Sounds like a plan. You make very detailed tutorials which I know can help out the community.

Seeing how this is windom related I'd figure this would be a good time to show some....Spoilers heheheh.
Secret Project II


Guess who :)

Also....A gift to the world. Made in Sketchup and Blender...Was a bitch to make...Weeks of Hidden time...Worth it...Secret project 1 is a go.

[shadow=red,left]Commencing Mass-Production of Project:Casval.[/shadow]


ZEIG ZEON FOREVER!
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Re: UKWXP Screenshots

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