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windom redesigned into unity (opinions?)

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Re: windom redesigned into unity (opinions?)

Post by Endymion on Fri Apr 06, 2018 8:38 am

Maybe it would be better to look further than Windom XP or SV. There are several mech themed games using Unity and those are ready to experience with. Of course as you develop it slowly you have to replace the mechs with your own original set, but till that at least you can work on other things.

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Re: windom redesigned into unity (opinions?)

Post by InfinitasImpetum on Fri Apr 06, 2018 11:33 am

what? tbh, i wasn't going to replicate windom in unity. its pointless since there is no easy way to adapt all the files to work in unity.  unreal 4 there might be a way to do it but thats still a mess of code to work with.

i was bored as stated in the post so i thought i note that hods were only thing convertible into animations in unity. since unity animation event system one takes in 1 value.

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Re: windom redesigned into unity (opinions?)

Post by Endymion on Sat Apr 07, 2018 7:21 am

Oh I see. Anyway I just said there are official and fan games about mechs using Unity. Those are way more easier to work with. As for Windom XP I always liked the minimalistic presentation of everything. It just had the things the game required and nothing else.

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Re: windom redesigned into unity (opinions?)

Post by InfinitasImpetum on Sat Apr 07, 2018 8:54 am

the problem with windom xp is its graphics.  upgrade that and things will be fine.  

why, i don't create an alternative or just port it.   partially greed cause i have no source of income.



though sometimes i think about building a new mecha engine using ogre3d and other C++ libraries.

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Re: windom redesigned into unity (opinions?)

Post by Endymion on Sat Apr 07, 2018 1:17 pm

Windom SV upgraded the graphics and it not really put more load on the performance so it wouldn't be a problem. The only problem of the game is the method it loads the things if you ask me, though this is only a development-wise disadvantage. Nearily everything is registered in the .exe making it impossible to extend the possibilities of the contents without hacking that.

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Re: windom redesigned into unity (opinions?)

Post by InfinitasImpetum on Tue Jun 12, 2018 3:02 pm

this is back in consideration.  trying to create new mechs is becoming a pain.  i am just raging trying to create one.  improving existing mechs is easier.


going to get community opinion though.

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Re: windom redesigned into unity (opinions?)

Post by Endymion on Wed Jun 13, 2018 7:11 am

You can try starting a poll. There is a lot of modders who created original Gundams, they may help you creating customized Windom mechs.

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Re: windom redesigned into unity (opinions?)

Post by InfinitasImpetum on Wed Jun 13, 2018 7:13 am

I am going to continue windom SV except under a new title and in unity.  i can convert the models and animations easily


the Title will be Ultimate Knight Windom Nu

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Re: windom redesigned into unity (opinions?)

Post by Endymion on Wed Jun 13, 2018 12:48 pm

That sounds good too.

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Re: windom redesigned into unity (opinions?)

Post by InfinitasImpetum on Fri Jun 15, 2018 10:59 pm

https://streamable.com/qhaqf
https://streamable.com/2pfr3

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Re: windom redesigned into unity (opinions?)

Post by Endymion on Sat Jun 16, 2018 7:13 am

The animation looks superb, fluid and well designed. The target following also good but interestingly in both Windom games the units followed the target with head also as some animation or position forced the body to stay intact.

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Re: windom redesigned into unity (opinions?)

Post by InfinitasImpetum on Sat Jun 16, 2018 7:27 am

Those animations are from SV. I wrote a tool to load SV animation and turn them into Unity Animation Clips.   SV uses animation mixing to aim plus probably some procedural code.   what i have is pure procedural no animation asisting it.

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Re: windom redesigned into unity (opinions?)

Post by Endymion on Sat Jun 16, 2018 1:20 pm

I see.

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