UDK Ver of UKWXP
2 posters
GKnight :: :: Suggestions
Page 1 of 1
UDK Ver of UKWXP
As the title says. I'm wondering if anyone is interested in creating a Unreal Development Kit (UDK) version of Ultimate Knight WindomXP? Basically, this will allow us to improve/fix on a lot of many different stuff that can be added on in UKWXP. Some examples are stated below:
- Interactive Maps (maps that fires at you, have pitfalls/traps, land mines, maps that transits from a place to another[eg. Space colonies that breaks during battles will subject the players to space and vacuum])
- Missions/Storylines (These can be custom modded)
- Online connection issues
- Customisable parts (Allows you to mix-match any parts you like from any mechs together)
- A proper Blitz Tactics Mode (Where you would require real tactics in order to defeat the battleships/fleets)
- A proper space anti-gravity map
- Pilots actually affect how you control the mechs, and whether reaction time/control/and stuff
Not expecting everything to be possible but these are just some suggestions.
Of course, modding will remain and it is still moddable, but there will be extra scripting commands and so on. So what do you guys think? We can also work with other forums such as AmechA to start on this, considering that they have many programmers over there
- Interactive Maps (maps that fires at you, have pitfalls/traps, land mines, maps that transits from a place to another[eg. Space colonies that breaks during battles will subject the players to space and vacuum])
- Missions/Storylines (These can be custom modded)
- Online connection issues
- Customisable parts (Allows you to mix-match any parts you like from any mechs together)
- A proper Blitz Tactics Mode (Where you would require real tactics in order to defeat the battleships/fleets)
- A proper space anti-gravity map
- Pilots actually affect how you control the mechs, and whether reaction time/control/and stuff
Not expecting everything to be possible but these are just some suggestions.
Of course, modding will remain and it is still moddable, but there will be extra scripting commands and so on. So what do you guys think? We can also work with other forums such as AmechA to start on this, considering that they have many programmers over there
Rejero- Cadet Basic
- Posts : 156
Honor : 20
Date of Admittance : 2014-01-19
Age : 29
Affilations : Zeroth Alignment
Re: UDK Ver of UKWXP
The online issues only affects on 64 bit systems, On XP it works perfectly with perfect sync. We never had any desync or other problems. However they used Win7 mostly. I think, the server itself is not really compatible with modern systems.
The pilots are just sources for the built in "projector". The engine can not do anything others than opening it. Sadly it is impossible with this engine. Everyone noted they want something like you said: pilots affects on play.
The others are possible, but we need the game's and the engine's source files. I don't know if they give it out.
The pilots are just sources for the built in "projector". The engine can not do anything others than opening it. Sadly it is impossible with this engine. Everyone noted they want something like you said: pilots affects on play.
The others are possible, but we need the game's and the engine's source files. I don't know if they give it out.
Endymion- Sergeant
- Posts : 1402
Honor : 123
Date of Admittance : 2014-07-19
Age : 35
Affilations : Silver Millennium
Re: UDK Ver of UKWXP
I do not believe that the pilot sources won't work. UDK is a very versatile engine, it is not rigid like for UKWXP.
The online issues affects every other terminals. I've personally used Win XP, Vista, 7, 8, 8.1 before. Sync issues were not a problem, on both 32 and 64 bits only when they are exactly the same. The online issues I was referring to would be the high ping rate. I am hoping that there will be a way to decrease that latency.
But of course, the game and engine's source files will never be given out sadly. I am talking about programming something similar
The online issues affects every other terminals. I've personally used Win XP, Vista, 7, 8, 8.1 before. Sync issues were not a problem, on both 32 and 64 bits only when they are exactly the same. The online issues I was referring to would be the high ping rate. I am hoping that there will be a way to decrease that latency.
But of course, the game and engine's source files will never be given out sadly. I am talking about programming something similar
Rejero- Cadet Basic
- Posts : 156
Honor : 20
Date of Admittance : 2014-01-19
Age : 29
Affilations : Zeroth Alignment
Re: UDK Ver of UKWXP
Not impossible, however it must remove every custom content. The Unreal work only, if the cliens has the same material like the host (it can be downloaded through the server). But you can use your custom things on a server which not has exectly the same (except the music).
But the main problem is the requirement. If the players has no modern high-spec PCs, they can't play. For example, my PC can not run the UE3.
But the main problem is the requirement. If the players has no modern high-spec PCs, they can't play. For example, my PC can not run the UE3.
Endymion- Sergeant
- Posts : 1402
Honor : 123
Date of Admittance : 2014-07-19
Age : 35
Affilations : Silver Millennium
GKnight :: :: Suggestions
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|