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What kind of game would you like to see made. mecha wise?

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What kind of game would you like to see made. mecha wise? Empty What kind of game would you like to see made. mecha wise?

Post by InfinitasImpetum Thu Jun 23, 2016 7:44 pm

couldn't find the proper board so i put it here.

so what kind? I might build something similar.
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Post by Endymion Thu Jun 23, 2016 8:14 pm

Once there was a game called Shogo M.A.D. (Mobile Armor Division). It isn't something extremely unique game, basically and FPS game where your skin is a mech. Sometimes you play as a soldier, sometimes as a mecha. I would love to see this game in an openworld style action game. It would be especial fun if you could enter or exit the mech anytime.
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Post by InfinitasImpetum Thu Jun 23, 2016 9:18 pm

looked at some vids got a game concept that might work.

procedural open world game using just randomly generated heightmaps.. you ride in a mech can get out. there are bases guarded by mechs and soldiers. you get out of the mech to attack some areas of the base but use the mech to take out stuff around and in certain areas you can get the mech too. bases could be treated as dungeons and the inside is a new area that gets loaded. as you explore a environment that is infinite expanding. you start at a central point where a city is located. this city is where you buy new mechs.

not doing it yet. still getting thoughts from others.



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Post by Endymion Sat Jun 25, 2016 9:51 am

Awesome, just exact the thing I thought when saying "rogue-like". Perfect, I play on games that uses this mechanics everyday. Windward works the very same way, just with sailing ships, pirates, and dragons. You're a god if you can do this with mechs.
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Post by InfinitasImpetum Sat Jun 25, 2016 12:16 pm

i have a good grasp on generating meshes out of nothing. i even started to attempt to generate mechs from code. XD
What kind of game would you like to see made. mecha wise? 13522767_642605762572468_3053480410658260660_o
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Post by Endymion Sun Jun 26, 2016 12:55 pm

That sounds a way more harder then generating landscapes. If you can do that, then you're really the best. XD
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Post by InfinitasImpetum Sun Jun 26, 2016 2:45 pm

the resulting mechs would look good. i figure using templates i can mix a match models and modify vertices on the fly. its really only more detail mech customization system but using random selection.
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Post by Endymion Sun Jun 26, 2016 8:10 pm

Now as you say this it really not sound that complex. But for a game that can generate random mechs would be cool to have option to save the random generated mech if you like it.
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Post by InfinitasImpetum Mon Jun 27, 2016 3:50 pm

how about procedural animations, mech animations created on the fly. well, could do most of the animations. packs would need to be animated.
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Post by Exzaith Mon Jun 27, 2016 9:09 pm

would be amazing a interaction "enter and leave" of the mecha
too a character customization is also a good idea
maybe a open world withe the option to add or select more worlds something like traveling to other worlds
mm too a good animation of water and underwater and maybe different weather
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Post by Endymion Tue Jun 28, 2016 8:51 am

Procedural animations? You really start to get more and more difficult ideas. I hope you isn't overdo yourself. Twisted
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Post by InfinitasImpetum Tue Jun 28, 2016 1:05 pm

Endymion wrote:Procedural animations? You really start to get more and more difficult ideas. I hope you isn't overdo yourself. Twisted

I am thinking about doing something like windom with procedural animation. think about how it would play with animations that can blend much more naturally. i really haven't been doing much. just experimenting or doing research on these things.  procedural landscape is only thing i have done. still need to get biome code written.

I could do destructible voxel terrain. i have done this before. have vid proof on my Facebook that i created 2 years ago.

you probably noticed i am crazy for procedural stuff. i like it cause it makes things feel unique everytime.
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Post by Endymion Wed Jun 29, 2016 8:20 am

Exactly, this is why I like it too. Two of my favorite games uses it, and the Windward was made with Unity, if you want to look into.

The Drox Operative isn't that much extreme in the terms of animations and terrains, but it is a hardcore rogue-like. Even the bosses and boss behaviors are random generated. There is no limit what the game can create. But as I said it is a simple top down game with very standard animations.
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