Zenkai Knights
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what kind of modding system should i build
Re: Zenkai Knights
That is for sure. Unity was created for creating games in the first place.
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Re: Zenkai Knights
i am currently writing a obj tool to split meshes in obj file into separate files. unity treats separate meshes in obj as 1 mesh together.
i am using windom style of animation for the game. well, not entirely. its modified to be improved. 1 thing is animation can be reused by mechs. though its going to be fully possible to write a tool to convert windom animations into working with my game. by using windom system of animation it makes it easier to create mechs by swapping parts out.
i am using windom style of animation for the game. well, not entirely. its modified to be improved. 1 thing is animation can be reused by mechs. though its going to be fully possible to write a tool to convert windom animations into working with my game. by using windom system of animation it makes it easier to create mechs by swapping parts out.
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Re: Zenkai Knights
It makes sense. A lot of games using this method to make modding easier. Combined with the separate files for the parts of an unit it will help a lot in the later developments.
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Re: Zenkai Knights
Modding might be little bit more restrictive compared to windom. this is cause i have plans for a mix and match system that will be able to work with the setup of the mech files. though the mix and matching will be able to be done externally though too. ingame would make things easier. this would also mean all mechs will be able to change colors just like in silver knights so custom color scheme will be a thing.
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Re: Zenkai Knights
So a kind of everything or nothing concept for modding. I guess that is still manageable for the programmers. I wish Windom XP had custom coloring, while I had no problems with the preconfigured sets sometimes I wanted to make them have something different just for reference lol. I can mod the colors but that is clientside only, non of my friends could see it if we play online unless I send my files.
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Re: Zenkai Knights
No programming knowledge needed. everything is built in.
not much has been done in programming it so far. i have though wrote 1 tool for unity to duplicate children to help build the base.
i am busy with other stuff plus unity 2018.1 is going to be released very soon.
not much has been done in programming it so far. i have though wrote 1 tool for unity to duplicate children to help build the base.
i am busy with other stuff plus unity 2018.1 is going to be released very soon.
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InfinitasImpetum- Exault
- Posts : 268
Honor : 24
Date of Admittance : 2014-05-30
Age : 28
Endymion- Admin
- Posts : 1387
Honor : 125
Date of Admittance : 2014-07-19
Age : 29
Affilations : Silver Millennium
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