Zenkai Knights
5 posters
GKnight :: :: Hangout Zone :: Games Discussion
Page 3 of 10
Page 3 of 10 • 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
what kind of modding system should i build
Re: Zenkai Knights
Sounds legit.
Endymion- Sergeant
- Posts : 1402
Honor : 123
Date of Admittance : 2014-07-19
Age : 35
Affilations : Silver Millennium
Re: Zenkai Knights
you know what ain will look like so i thought i show zuai wip. design based on exia.
InfinitasImpetum- Exault
- Posts : 299
Honor : 25
Date of Admittance : 2014-05-30
Age : 34
Re: Zenkai Knights
Looks nice. I wonder how it will look like with the mounted shield.
Endymion- Sergeant
- Posts : 1402
Honor : 123
Date of Admittance : 2014-07-19
Age : 35
Affilations : Silver Millennium
Re: Zenkai Knights
considering cel shading for the game. needs some work if i do use it.
i am leaning to not using it.
InfinitasImpetum- Exault
- Posts : 299
Honor : 25
Date of Admittance : 2014-05-30
Age : 34
Re: Zenkai Knights
Cell shading gives it more cartoonish look which may be prefered by some fan. It would be perfect if the game could handle both so the modders can use either the normal or the cell shaded pixel shader. But considering Windom XP didn't had it and still was a favorite platform for modding to so much Gundam fan if you doesn't want to have it here it won't be a problem.
Endymion- Sergeant
- Posts : 1402
Honor : 123
Date of Admittance : 2014-07-19
Age : 35
Affilations : Silver Millennium
Re: Zenkai Knights
thought about this and i am going to add ability to have 0g maps. these maps will use adjusted mechanics for moving in 0g.
boost in 0g will be only consumed when performing high profile boosting aka rushing. the boost up and down will have purpose in those maps. maps with gravity will have the boost up and down disable unless i decide to implement them for later.
boost in 0g will be only consumed when performing high profile boosting aka rushing. the boost up and down will have purpose in those maps. maps with gravity will have the boost up and down disable unless i decide to implement them for later.
InfinitasImpetum- Exault
- Posts : 299
Honor : 25
Date of Admittance : 2014-05-30
Age : 34
Re: Zenkai Knights
The only mech game I seen featuring 'real' zero gravity on some maps was PreVa. It is different however since you aim with mouse so you can boost yourself very precisely toward the desired direction. You can boost for controlled movement and can use the impulse to travel further when you release the boost. I'm cursious about how you work this out in your game.
Endymion- Sergeant
- Posts : 1402
Honor : 123
Date of Admittance : 2014-07-19
Age : 35
Affilations : Silver Millennium
Re: Zenkai Knights
the 0g movement will be like A.C.E games and how they move the mechs.
InfinitasImpetum- Exault
- Posts : 299
Honor : 25
Date of Admittance : 2014-05-30
Age : 34
Re: Zenkai Knights
I see, I haven't played too much with those so I'm really curious.
Endymion- Sergeant
- Posts : 1402
Honor : 123
Date of Admittance : 2014-07-19
Age : 35
Affilations : Silver Millennium
Re: Zenkai Knights
i did not just create this. i will be honest ZK was in limbo for a long time. this logo is about 2 years old.
i have some insane thoughts about making this a dual combat system game.
what i mean is have a system similar to windom xp then have a secondary system with fps mechanics. both would have 0g variations. the only difference between the 2 is how movement is called.
InfinitasImpetum- Exault
- Posts : 299
Honor : 25
Date of Admittance : 2014-05-30
Age : 34
Re: Zenkai Knights
There is two games that may help pulling this idea out. SoulSaber 2 and Dysnomia ExBurst have two control scheme like how you want. Mouse control for FPS mechanics, and lock-on for gamepad/keyboard only control with aiming predict. Both work quite well and the two controls can compete with each other without any disadvantages.
By the way nice logo. You should put it in your signature lol.
By the way nice logo. You should put it in your signature lol.
Endymion- Sergeant
- Posts : 1402
Honor : 123
Date of Admittance : 2014-07-19
Age : 35
Affilations : Silver Millennium
Re: Zenkai Knights
Endymion wrote:
By the way nice logo. You should put it in your signature lol.
done, looks better with black in the background. white was cause by the hosting.
InfinitasImpetum- Exault
- Posts : 299
Honor : 25
Date of Admittance : 2014-05-30
Age : 34
Re: Zenkai Knights
Absolutely. I can't wait to see it showing up when the game is started for the first time.
Endymion- Sergeant
- Posts : 1402
Honor : 123
Date of Admittance : 2014-07-19
Age : 35
Affilations : Silver Millennium
Re: Zenkai Knights
I dont know how vote but i want to.
I'll go for number 2..
I love the idea about your dual combat system and boost cost.
Can't wait to see it to be released.
Keep it up INFINITASIMPETUM!!
I'll go for number 2..
I love the idea about your dual combat system and boost cost.
Can't wait to see it to be released.
Keep it up INFINITASIMPETUM!!
PN-00- Moderator
- Posts : 199
Honor : 8
Date of Admittance : 2016-10-13
Affilations : winz00e member
Re: Zenkai Knights
vote has ended i decided to go with assetbundles and dll cause its easier to deal with.
as for the dual combat system, it not officially planned. i am considering it, maybe a feature add after i get the currently planned system in place.
i will write up a document of all the features i mentioned and features i am considering.
as for the dual combat system, it not officially planned. i am considering it, maybe a feature add after i get the currently planned system in place.
i will write up a document of all the features i mentioned and features i am considering.
InfinitasImpetum- Exault
- Posts : 299
Honor : 25
Date of Admittance : 2014-05-30
Age : 34
Re: Zenkai Knights
And a list about the sure features, and the planned features.
Endymion- Sergeant
- Posts : 1402
Honor : 123
Date of Admittance : 2014-07-19
Age : 35
Affilations : Silver Millennium
Re: Zenkai Knights
https://docs.google.com/document/d/1U3B_r-iJHLg0sMG7Ug91WR3uzr3OQbcV0BSbkf_-e28/edit?usp=sharing
list made with controls. Keyboard controls is not final the xbox is final. i designed the controls with xbox controller in mind not keyboard.
list made with controls. Keyboard controls is not final the xbox is final. i designed the controls with xbox controller in mind not keyboard.
InfinitasImpetum- Exault
- Posts : 299
Honor : 25
Date of Admittance : 2014-05-30
Age : 34
Re: Zenkai Knights
I guess in the game it will be changeable, every players can customize the button settings. So the default settings doesn't matter for keyboard.
Endymion- Sergeant
- Posts : 1402
Honor : 123
Date of Admittance : 2014-07-19
Age : 35
Affilations : Silver Millennium
Re: Zenkai Knights
updated with mech and story info.
https://docs.google.com/document/d/1U3B_r-iJHLg0sMG7Ug91WR3uzr3OQbcV0BSbkf_-e28/edit?usp=sharing
https://docs.google.com/document/d/1U3B_r-iJHLg0sMG7Ug91WR3uzr3OQbcV0BSbkf_-e28/edit?usp=sharing
InfinitasImpetum- Exault
- Posts : 299
Honor : 25
Date of Admittance : 2014-05-30
Age : 34
Re: Zenkai Knights
The tournament theme fit in everything, and since Unreal Tournament it is used to replace war. It will be interesting. XD
Anyway, do you plan adding local multiplayer?
Anyway, do you plan adding local multiplayer?
Endymion- Sergeant
- Posts : 1402
Honor : 123
Date of Admittance : 2014-07-19
Age : 35
Affilations : Silver Millennium
Re: Zenkai Knights
Endymion wrote:The tournament theme fit in everything, and since Unreal Tournament it is used to replace war. It will be interesting. XD
Anyway, do you plan adding local multiplayer?
updated and added platform list.
i am planning to have 2 versions a lite version and full version. lite version will be released first and will get updates.
full version may cost money, if so then lite version will be updated with the full version. lite version will always remain free though will have limits put in. some features won't be in lite version.
InfinitasImpetum- Exault
- Posts : 299
Honor : 25
Date of Admittance : 2014-05-30
Age : 34
Re: Zenkai Knights
That's totally okay. This isn't just a modification but a full featured game from its own. You may consider a Kickstarter entry whenever you feel the base of your game stable enough. I can't say anything had no experience with Kickstarter but I guess it could help developing even further than planned.
Endymion- Sergeant
- Posts : 1402
Honor : 123
Date of Admittance : 2014-07-19
Age : 35
Affilations : Silver Millennium
Re: Zenkai Knights
i might experiment with an AI that can replicate a player. it wouldn't be perfect.
how would i do this? i check what has been done each second or half a second with a player. at end of battle it uses this info to create the AI profile. as you play the profile can get refined using more battle data.
my AI going use values and information where its at to other players to help determine how the its run.
how would i do this? i check what has been done each second or half a second with a player. at end of battle it uses this info to create the AI profile. as you play the profile can get refined using more battle data.
my AI going use values and information where its at to other players to help determine how the its run.
InfinitasImpetum- Exault
- Posts : 299
Honor : 25
Date of Admittance : 2014-05-30
Age : 34
Re: Zenkai Knights
This sounds very advanced. I've seen adopting game AI, but your idea is even more advanced. It basically creates a profile for itself and not just adopt but actually learn. I want to see it in action lol, would be awesome.
Endymion- Sergeant
- Posts : 1402
Honor : 123
Date of Admittance : 2014-07-19
Age : 35
Affilations : Silver Millennium
Re: Zenkai Knights
Endymion wrote:This sounds very advanced. I've seen adopting game AI, but your idea is even more advanced. It basically creates a profile for itself and not just adopt but actually learn. I want to see it in action lol, would be awesome.
honestly, i was considering ditching online play cause of this.
users will be able to share profiles they created.
InfinitasImpetum- Exault
- Posts : 299
Honor : 25
Date of Admittance : 2014-05-30
Age : 34
Page 3 of 10 • 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
GKnight :: :: Hangout Zone :: Games Discussion
Page 3 of 10
Permissions in this forum:
You cannot reply to topics in this forum
|
|